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Patch 8.17 Notes [League of Legends] ELT-StaffSadikReisELT-eSports 0 Comments · 0 Likes · Like · 28th AugWelcome to patch 8.17, the one where New Nunu's New Groove hits Summoner's Rift, and his four-armed buddy will umpack his bags and join him! If you're already feeling the call of the Freljord, you can consume more information in the links below.
Do you want to build the biggest snowball ever!? Before you do, check out the barrage of balance changes below so you have absolutely zero excuse for not knowing what's going on.
Now get out there and try to stay warm; it's going to be a wintry one!Mattias "Gentleman Gustaf" LehmanPaul "Aether" Perscheid
Nexus BlitzThe Nexus Blitz live alpha continues this patch. For a rundown of changes coming this patch, head to the update article!
Nunu & WillumpNunu & Willump, the Boy and His Yeti will start their adventure in patch 8.17! Get rolling with these links:Full-res splash art is available on League Displays!
Attack range increased.Right now, Annie doesn't really have gameplay outside of dumping all of her spells at once. Returning to her longer attack range lets her trade and harass with autos as an alternate pattern of aggression.[size]
ATTACK RANGE 575 ⇒ 625
R cooldown decreased.Bard's laning phase is already strong enough, but his overall gameplay could use a bit more power. We want to give everybody's favorite chime-gathering support more playmaking opportunities so that he doesn't feel barred from using his ult for fear of its long cooldown.[size]R - Tempered Fate
COOLDOWN 130/110/90 seconds ⇒ 110/95/80 seconds
E crit damage on second attack increased at early ranks.Fiora's late game is pretty strong, but she could use some more dueling power in the early game to get there more often. Because, you know, duelist.[size]E - Bladework
CRIT DAMAGE ON SECOND ATTACK 140/155/170/185/200% ⇒160/170/180/190/200%
Q damage decreased at later ranks.Garen's spun his way into top lane dominance as of late, and Q's early game damage leaves opponents with few opportunities to trade well.[size]Q - Decisive Strike
BASE DAMAGE 30/65/100/135/170 ⇒ 30/60/90/120/150
Q damage bonus to minions increased.We're putting some laning functionality back into Irelia's Q.[size]Q - Bladesurge
INCREASED DAMAGE TO MINIONS 70% ⇒ 100%
R cooldown decreased at early ranks.Touching Kassadin's late game is always risky, but he has room for some more early-mid game strength.[size]R - Riftwalk
COOLDOWN 6/4/2 seconds ⇒ 5/3.5/2 seconds
E duration increased early. Shadow E movement speed increased.Kayn, especially as Shadow Assassin, is struggling to stay competitive with other junglers. This buff should help him move around the map (and through terrain) and extend his opportunities to pick up kills.[size]E - Shadow Step
DURATION 5/6/7/8/9 seconds ⇒ 7/7.5/8/8.5/9 seconds
SHADOW ASSASSIN BONUS MOVEMENT SPEED 70% ⇒ 80%
W cooldown decreased; damage reduction increased early.Meditate can be a strong defensive tool, but it’s often underappreciated by players who use it primarily for the heal. We're giving it a small buff to encourage its use during (rather than after) combat.[size]W - Meditate
COOLDOWN 35 seconds ⇒ 28 seconds
DAMAGE REDUCTION 50/55/60/65/70% ⇒ 60/62.5/65/67.5/70%
R cooldown decreased early.We want to help Rengar feel powerful, but we're also trying to tone down upfront damage in League overall. Because of this, we’re giving Rengar more chances to surprise his opponents rather than boosting his damage when he does.[size]R - Thrill of the Hunt
COOLDOWN 130/100/70 seconds ⇒ 110/90/70 seconds
Base health decreased; health growth increased.As a marksman with long-ranged poke, Varus should be easier to kill when opponents close the gap.[size]
HEALTH 549 ⇒ 499
HEALTH GROWTH 86 ⇒ 89
Now has level 1 bonus attack speed.Wukong is far from the king of the jungle after the most recent round of changes. A boost to his early attack speed should help his early clears and make him more consistent on the map.[size]
BONUS ATTACK SPEED AT LEVEL 1 0% ⇒ 8%
Mist Walker damage decreased.Top laners have unearthed Yorick as a dominant pick, in part due to the threat of his Mist Walkers. Players who understand the Mist Walkers' behavior and actively play around it avoid a lot of damage, while players who don't find themselves digging their own graves. We're toning down the damage of Mist Walkers to decrease his low level pubstomp potential.[size]
ATTACK DAMAGE GROWTH (LEVELS 2-7) 3 ⇒ 1
ATTACK DAMAGE GROWTH (LEVELS 8-13) 5 ⇒ 6
ATTACK DAMAGE GROWTH (LEVELS 14+) 10 ⇒ 11
Adaptive damage now defaults to physical.Taric's passive means he benefits a decent amount from his basic attacks.[size]
ADAPTIVE DAMAGE Now defaults to physical if Taric has no bonus attack damage or ability power
Guaranteed crit damage decreased below 30% crit. Attack speed increased and attack damage decreased.The high amount of upfront damage in the game is something we've been looking to dial back. Last patch we trimmed a lot of the burst damage from various runes; this patch we're looking at items.[size]
CRITICAL STRIKE MODIFIER 160-200% (at 0-30% crit chance) ⇒ 140-200% (at 0-30% crit chance)
ATTACK SPEED 25% ⇒ 35%
ATTACK DAMAGE 65 ⇒ 60
Proc damage decreased. Lethality increased.The high amount of upfront damage in the game is something we've been looking to dial back. Last patch we trimmed a lot of the burst damage from various runes; this patch we're looking at items.[size]
PROC DAMAGE 30-200 (at levels 1-18) ⇒ 30-150 damage (at levels 1-18)
LETHALITY 18 ⇒ 21
Summoner SpellsChanged a service related to summoner spell configuration. If you haven’t played a particular queue in a couple of months, your summoner spells in that queue may reset to Heal/Ghost. Just a heads up!
- Fixed a bug where Phantom Dancer's Spectral Waltz passive would sometimes not trigger
- Fixed a bug where Akali's R - Perfect Execution dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each
- Maokai R - Nature's Grasp's sfx now correctly line up with the ability's duration.
- Fixed a bug where ranged attacks and targeted projectiles would have their VFX appear from the champion's last seen location, if they were not currently in vision
- Deep Sea Nami no longer leaves her spine behind while moving during her recall animation.
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash!
Urgot High Noon[size]
Thresh High Noon[size]
Lucian High Noon[size]
Divine Sword Irelia[size]
Enduring Sword Talon[size]
The following chromas will be released this patch:
[url=https://am-a.akamaihd.net ... /ima
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